Inclusive mobility

Inclusive mobility. Volkswagen Group. CARIAD Inc



02 - Users

Who we were
designing for

Three distinct user archetypes — each with established mobile accessibility workflows that break the moment they get in a car. Our job wasn't to teach them new patterns. It was to translate the ones they already trusted.

Visual Impairment

Screen Reader dependent

On mobile

Uses VoiceOver/TalkBack to navigate every UI element. Audio feedback replaces visual scanning entirely.

Breaks in vehicle

No audio routing to vehicle speakers. Touch targets designed for sighted users are too small and lack audio confirmation.

What we built

Screen Reader — tap-triggered audio narration of UI elements, routed through vehicle speakers with road-noise compensation.

Motor Disability

Touch interaction limited

On mobile

Uses Switch Control or voice commands (Voice Access on Android) to navigate without fine motor touch interaction.

Breaks in vehicle

Infotainment touch targets average 8–12mm — too small for tremor-affected users. No voice selection mode exists.

What we built

Voice Select — speaks labels on all interactive elements; the user says the label to activate. No touch required.

Cognitive / Sensory

Complexity reduction needed

On mobile

Uses Guided Access, simplified interfaces, or high-contrast modes to reduce cognitive load and visual noise.

Breaks in vehicle

Modern infotainment UIs are dense and multi-layered. Information hierarchy is optimized for sighted, cognitively typical users.

What we built

Accessibility hub with independent toggles — users choose only what they need, no forced "accessibility mode" lock-in.